Hey! This month a great asset pack is free on the unreal marketplace. So I decided I would take it and make something with it. I wanted to make some type of aztec ruins where the player is overlooking a vast Jungle. This is planned to be used in another prototype I have been working on. Something with exploration of some ruins. So I decided I would get started just by sketching out what I wanted.
I started off with a simple sketch to get a general layout in my head of what I wanted the player to see and focus on with some set dressing around it.
I laid out major landmarks in white cubes such as the player cliff, the Aztec temple, and rocks to block player view to the end of the world. For the rest, I labeled green for the jungle.
After I was done with the greyboxing, I made sure to model the cliff the player was on. I had a specific shape for the player and I wanted to cut a hole that the player platform will descend into.
I made this shape very quickly in maya. I moved some faces and vertices around to make it look more cliff like. I did all of this while matching the scale of the shapes I had put in unreal to make sure things lined up when I put them in.
With that, I was ready to sculpt and vertex paint the cliff side in Unreal. I decided to use Quixel since their awesome 4K library is open to Unreal devs. Though I did have to adjust the streaming pool size of the engine since I exceeded the limit.
Afterwards, it all came together like this.
Side Note: I really wanted to do some video recording, but UE4.25 seems to have a bug where the video is zoomed and stretched. This is weird since I did a ton of VR recording in 4.24 no problem. Hopefully it will be patched in the future.
This was a fun project I did over the weekend just to utilize a free pack and see where it took me in terms of a potential prototype. I'm happy with how things turned out. Looking forward to what this turns into!