So today I have dug into Unreal source code. I discovered that there was a way to remove the black bars that from the screen when someone is playing a VR game that is made in Unreal.
link: https://answers.unrealengine.com/questions/550651/vr-previewmirror-mode-has-black-leftright-bars.html
Following this link, will take you to the location that I discovered my answer.
This was a success. The new packages I have exported from my version of the engine no longer have those black bars. Hopefully unreal responds to this support ticket soon. I think this is a feature that every dev for VR needs. When you want to show off VR to a group of people, only one can see the whole picture. I do understand that this may impact the performance of the computer though. However, it should be an option for demo purposes.
This was a cool little experiment since I have never built unreal from source nor edited the code.
More cool stuff to come!
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