So yesterday, one of the artists in the cohort asked me to put some intractability into the Zelda VR scene he made for his final. This was a nice change of pace since I had just finished working on my finals. This was quick, easy, and fun. I was only asked to make items able to be picked up. Instead, I added a little more. Bombs that you pick up will light their fuses and will not explode until you throw them similar to Zelda. I also added sound functionality to rupees when you pick them up. I made the sword and shield snap to the hand position that Link would normally hold them in game. I also made Navi in the scene shout phrases from the game if the player looks at her. Lastly, I made pots destructible because you can't have a Zelda game without smashing some pots.
Anyway, gotta get footage from my other projects to update this site.
More cool things to come!
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